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   <div id="projectbrief">Benny&#39;s assorted SDL game classes. Does exactly what it says on the can.</div>
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<div class="title">include/ParticleSystem.h</div>  </div>
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<a href="_particle_system_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
<a name="l00002"></a>00002 <span class="comment">     Copyright (C) 2011 Benny Mackney</span>
<a name="l00003"></a>00003 <span class="comment"></span>
<a name="l00004"></a>00004 <span class="comment">    This program is free software: you can redistribute it and/or modify</span>
<a name="l00005"></a>00005 <span class="comment">    it under the terms of the GNU General Public License as published by</span>
<a name="l00006"></a>00006 <span class="comment">    the Free Software Foundation, either version 3 of the License, or</span>
<a name="l00007"></a>00007 <span class="comment">    (at your option) any later version.</span>
<a name="l00008"></a>00008 <span class="comment"></span>
<a name="l00009"></a>00009 <span class="comment">    This program is distributed in the hope that it will be useful,</span>
<a name="l00010"></a>00010 <span class="comment">    but WITHOUT ANY WARRANTY; without even the implied warranty of</span>
<a name="l00011"></a>00011 <span class="comment">    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span>
<a name="l00012"></a>00012 <span class="comment">    GNU General Public License for more details.</span>
<a name="l00013"></a>00013 <span class="comment"></span>
<a name="l00014"></a>00014 <span class="comment">    You should have received a copy of the GNU General Public License</span>
<a name="l00015"></a>00015 <span class="comment">    along with this program.  If not, see &lt;http://www.gnu.org/licenses/&gt;.</span>
<a name="l00016"></a>00016 <span class="comment">*/</span>
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">#ifndef PARTICLESYSTEM_H</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#define PARTICLESYSTEM_H</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span>
<a name="l00021"></a>00021 <span class="preprocessor">#include &quot;<a class="code" href="bennysc_8h.html">bennysc.h</a>&quot;</span>
<a name="l00022"></a>00022 <span class="preprocessor">#include &quot;<a class="code" href="_particle_8h.html">Particle.h</a>&quot;</span>
<a name="l00023"></a>00023 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00024"></a>00024 <span class="preprocessor">#include &lt;sstream&gt;</span>
<a name="l00025"></a>00025 <span class="preprocessor">#include &lt;list&gt;</span>
<a name="l00026"></a>00026 <span class="preprocessor">#include &lt;iostream&gt;</span>
<a name="l00027"></a>00027 
<a name="l00028"></a>00028 
<a name="l00029"></a><a class="code" href="class_particle_system.html">00029</a> <span class="keyword">class </span><a class="code" href="class_particle_system.html">ParticleSystem</a>
<a name="l00030"></a>00030 {
<a name="l00031"></a>00031     <span class="keyword">public</span>:
<a name="l00033"></a>00033         <a class="code" href="class_particle_system.html#a9028ec8023c61773dd4a668c3ad8cc26" title="Constructor.">ParticleSystem</a>();
<a name="l00035"></a>00035         <span class="keyword">virtual</span> <a class="code" href="class_particle_system.html#a6bc725349a763b9d6817950cde16a93f" title="Destructor.">~ParticleSystem</a>();
<a name="l00037"></a>00037 
<a name="l00045"></a>00045         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a9775f7b0878b5dc0078dab380bbd0b78" title="Adds a particle to the particle system.">add_particle</a>(Sint16 X, Sint16 Y, <span class="keywordtype">double</span> XVEL, <span class="keywordtype">double</span> YVEL, <span class="keywordtype">int</span> AGEDIE);
<a name="l00046"></a>00046         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a9775f7b0878b5dc0078dab380bbd0b78" title="Adds a particle to the particle system.">add_particle</a>(Sint16 X, Sint16 Y, <span class="keywordtype">double</span> XVEL, <span class="keywordtype">double</span> YVEL, <span class="keywordtype">double</span> XACC, <span class="keywordtype">double</span> YACC, <span class="keywordtype">int</span> AGEDIE);
<a name="l00048"></a>00048 
<a name="l00054"></a>00054         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a9775f7b0878b5dc0078dab380bbd0b78" title="Adds a particle to the particle system.">add_particle</a>(<a class="code" href="class_vec2_d.html">Vec2D</a> POS, <a class="code" href="class_vec2_d.html">Vec2D</a> VEL, <span class="keywordtype">int</span> AGEDIE);
<a name="l00055"></a>00055         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a9775f7b0878b5dc0078dab380bbd0b78" title="Adds a particle to the particle system.">add_particle</a>(<a class="code" href="class_vec2_d.html">Vec2D</a> POS, <a class="code" href="class_vec2_d.html">Vec2D</a> VEL, <a class="code" href="class_vec2_d.html">Vec2D</a> ACC, <span class="keywordtype">int</span> AGEDIE);
<a name="l00057"></a>00057 
<a name="l00060"></a>00060         <span class="keywordtype">int</span> <a class="code" href="class_particle_system.html#a35f6dd5d12f02441c8bcaf77f2a2f5cf" title="Runs the particle for a single tick.">tick</a>();
<a name="l00061"></a>00061         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a2f39b6888dfcf40c65ab01f9ae92fff5">draw_object</a>(SDL_Surface* screen,SDL_Rect camera);
<a name="l00062"></a>00062         <span class="keywordtype">int</span> <a class="code" href="class_particle_system.html#a3a21e4b4a5a7e335507acdd422ac4183">load_sprite</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* path);
<a name="l00063"></a>00063         <span class="keywordtype">int</span> <a class="code" href="class_particle_system.html#abef422e15aaf9df9bd11b773255a6bfc">countParticles</a>();
<a name="l00064"></a>00064         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a3caf199d39b55d87cb3f52e3e0eb4951">set_width</a>(Uint16 w);
<a name="l00065"></a>00065         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a7a30993e2953aaffc248cdc300719311">set_height</a>(Uint16 h);
<a name="l00066"></a>00066         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a8a1927d22cd0c971b373ca48327e5d17">set_dimensions</a>(Uint16 w,Uint16 h);
<a name="l00067"></a>00067         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a35c8e94d3741c4e5e4bdf916ba694969">set_startcolour</a>(<span class="keywordtype">int</span> r, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> g);
<a name="l00068"></a>00068         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a35c8e94d3741c4e5e4bdf916ba694969">set_startcolour</a>(SDL_Colour colour);
<a name="l00069"></a>00069         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a5167225ca689c04e042349bace09f9a5">set_endcolour</a>(<span class="keywordtype">int</span> r, <span class="keywordtype">int</span> b, <span class="keywordtype">int</span> g);
<a name="l00070"></a>00070         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a5167225ca689c04e042349bace09f9a5">set_endcolour</a>(SDL_Colour colour);
<a name="l00071"></a>00071         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#a58856345afe15ca99c609a1c15264ffb">set_colourmode</a>(<span class="keywordtype">bool</span> mode);
<a name="l00072"></a>00072         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#adc68e6d61cb7381147de95614c6ea3fa">delete_in_box</a>(<span class="keyword">const</span> SDL_Rect&amp; delbox);
<a name="l00073"></a>00073         <span class="keywordtype">void</span> <a class="code" href="class_particle_system.html#adc68e6d61cb7381147de95614c6ea3fa">delete_in_box</a>(<span class="keyword">const</span> <a class="code" href="class_box.html">Box</a>&amp; delbox);
<a name="l00074"></a>00074     <span class="keyword">protected</span>:
<a name="l00075"></a>00075     <span class="keyword">private</span>:
<a name="l00076"></a>00076         std::list&lt;Particle&gt; particles;
<a name="l00077"></a>00077         SDL_Surface* sprite;
<a name="l00078"></a>00078         Uint16 width;
<a name="l00079"></a>00079         Uint16 height;
<a name="l00080"></a>00080         SDL_Colour startColour;
<a name="l00081"></a>00081         SDL_Colour endColour;
<a name="l00082"></a>00082         <span class="keywordtype">bool</span> colourmode;
<a name="l00083"></a>00083         <span class="keywordtype">int</span> particleCount;
<a name="l00084"></a>00084 };
<a name="l00085"></a>00085 
<a name="l00086"></a>00086 <span class="preprocessor">#endif // PARTICLESYSTEM_H</span>
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